For more than two decades, designers have used the same tool to make the web that we’ve used to interact with it, namely the mouse.
The emergence of mobile and touch devices presents us with both an opportunity to step away from our desks and explore new ways of thinking, creating, and working, as well as the responsibility to cultivate empathy and contextual awareness for the specific needs of mobile users.
In this workshop, we’ll challenge the idea that the laptop or desktop & mouse should be our initial creation tool when designing for touch and through pairing sketching with various tools and apps available on iOS devices, we’ll tap, swipe, and pinch our way to touch prototypes.
When Neven Mrgan’s Play by Play episode went on sale, we simply had to get in touch with Geoffrey Grosenbach to see if he'd be willing to bring it to the live stage. When Neven was game too, we had to make it happen. Peepcode has redefined online screencasting, and we're betting that it will redefine how much you can learn during an interactive session at a conference. Neven, who works for Panic, Inc. is one of the most influential designers of Mac software out there. The combination of experience, presentation skill and design talent has us drooling at the prospect of seeing this duo live.
Over the past 10 years, John Gruber has built Daring Fireball around the central core of great writing, great punditry and a focus on excellence. John has amassed a huge following and his authority is revered as much as his writing is loved by many, many fans.
As Rands, Michael writes about lessons learned as an engineering manager for the past 20 years. Currently employeed at big-data firm Palantir, Michael's succinct "fortune cookie" approach combines well with his deep insight about personalities and management styles.
From doing mobile market analysis for Nokia in private to blogging about market analysis in public for the world: In just a few years, Horace has grown Asymco into a successful business, with consulting services, several succesful conferences and a book funded by Kickstarter.
Matt provided wit, charm and deep insight at last year’s Úll, where his Paper-drawn slides illustrated common failures of common sense in iOS apps. We’re delighted that Matt will join us again as this year’s keynote.
Michael B. Johnson
When last year’s dates didn’t suit Dr. Wave, we were heart-broken. Michael has spoken all over the world, at WWDC and beyond. He has worked at Pixar for 18 years, and now he’s coming to Dublin.
Theatre, Entrepreneur, Engineer, Mobile Web, Oregon Trail, Oink, Milk, Skull Ninja. All are words that make us very excited that Amber will be speaking at Úll this year.
Dave Addey is one of the most established iOS developers in the UK and a regular speaker on the topic. His app agency, Agant, has built a variety of prominent UK apps including the Bafta nominated Malcolm Tucker app. Dave was featured in .Net magazine's Top 20 Web Conference Talks of 2012.
Jaimee Newberry is the Director of User Experience at Black Pixel. She has a strong background in metalworking, software design, teaching, community outreach. Making things, and making things happen: perfect Úll credentials.
Charles runs Leaf Hut software. He presented a top class presentation on accessibility at SecondConf last year. Great Accessibility is an Apple hallmark, and it's such an important topic, that when Charles made himself available, we jumped at the chance to invite him to speak.
In her own words: “The idea that a book could be a work of art felt revolutionary”. Jennifer is a psychology major turned UX designer, she is a self-described introvert, lover of books, and maker of things.
Matthew is Managing Editor and the face of Apple journalism at The Next Web, covering all things nerdy and techy with a voice that’s both reliable and entertaining.
Joining us from Edinburgh, Stephanie is a designer focussed on mobile web. A writer and passionate design enthusiast, she is helping drive the future of design while drawing influence from its rich history.