Roguelike Celebration: 2026
Celebrate the rich history and inspiring future of roguelikes with streamed talks and more in our own custom-built roguelike social space!
Roguelike games have been part of gaming culture for over 30 years and they have a deep and special place in our hearts. Over the last six years hundreds of roguelike fans got together to celebrate these games and their rich history and now we're ready to do it again - virtually! We loved getting together and celebrating - so this year we're holding a two day conference to get as many roguelike fans as we can into one virtual place.
Once again, we’re hosting this year’s conference in our own custom game chat space. All you’ll need to attend Roguelike Celebration is a web browser!
If you didn't attend last year's event you can read all about it on our website.
The conference will take place on October 17 and 18 virtually. Times listed on this page are in Pacific Daylight Time (UTC -7:00).
All talks will be live-streamed on Twitch and YouTube Live; a ticket gets you additional access to our custom social space! Speaker Q&A, breakout rooms, and unconferencing happen exclusively in the social space.
Full schedule and speaker information will be released soon our website!
Tickets Prices in USD
Schedule
October 17th, 2026
| Type | Start Time (PDT) | Title | Speaker(s) |
|---|---|---|---|
| social | 9:00 AM | space opens | |
| kickoff | 9:15 AM | kickoff | |
| full | 9:30 AM | “Unfolding” Traps: Extending Hazards Across Time and Space | Sersa Victory and Joris Dormans |
| full | 10:00 AM | The City, The Street, The Lens: Perspectives on Building and Appreciating Generative Systems | Mike Cook |
| lightning | 10:30 AM | Corrupted Databases - Building an (In)finitely Repeatable Logic Puzzle in a Discord Bot | Bjarke Alexander Larsen |
| lightning | 10:45 AM | Spaces for Contemplation: Procedural Generation as a Tactic for Nonlinear Narrative in Art | Chelsea Thompto |
| social | 11:00 AM | social time | |
| full | 11:30 AM | it's standing right behind you: interface games as metaleptic convergences | g blekkenhorst |
| full | 12:00 PM | Mazes: Are we lost yet? | Andrew Plotkin |
| full | 12:30 PM | Dungeons, digging, and wells - the gamers yearn for the mines. This is a retrospective of video game holes. | Everest Pipkin |
| social | 1:00 PM | social time | |
| full | 1:45 PM | Found (Mathematical) Objects: Generative Beats Without AI/ML | Paul Hembree |
| full | 2:15 PM | Some Quite Fantastic Shapes: Procedural Narrative & Terry Riley’s In C | Matt Carney |
| social | 2:45 PM | social time | |
| lightning | 3:15 PM | Totally Not a Roguelike Deckbuilder | David Dunham |
| lightning | 3:30 PM | Coin Flips, Violence and Spreadsheets: the binomial distribution in Fire Emblem: Three Houses | Johnathan Pagnutti |
| full | 3:45 PM | making sudoku poems using tools | droqen |
| social | 4:15 PM | social time | |
| full | 4:45 PM | Exploring the Monte Carlo Forest: Using MCTS to balance your game and enlighten your monsters | Lachlan Kingsford |
| lightning | 5:15 PM | Modular Motivations: Building Reactive Roguelike NPCs | Nathan Savant |
| social | 5:30 PM | social time | |
| unconferencing | 6:00 PM | unconferencing | |
| social | 7:00 PM | space closes |
October 18th, 2026
| Type | Start Time (PDT) | Title | Speaker(s) |
|---|---|---|---|
| social | 9:00 AM | space opens | |
| kickoff | 9:15 AM | kickoff | |
| lightning | 9:30 AM | Stealing roguelike mechanics from Microsoft Word | Nick Bush |
| lightning | 9:45 AM | Baseball Is a Roguelike (no, really) | Nick Cummings |
| full | 10:00 AM | Roguelike Design = Instructional Design: Connecting Procgen and Pedagogy | Gillian Smith |
| full | 10:30 AM | Localizing Caves of Qud | Brian Bucklew and Corey Frang |
| social | 11:00 AM | social time | |
| unconferencing | 11:15 AM | unconferencing | |
| social | 12:15 PM | social time | |
| full | 1:15 PM | Cellular automata in Roguelikes | Scott Anderson |
| full | 1:45 PM | Hubris, Bluffing, and Large Numbers: Exploring Push Your Luck | Nic Tringali |
| full | 2:15 PM | Kitbashing & Databending for Proc-Gen | Tyler Coleman |
| social | 2:45 PM | social time | |
| full | 3:15 PM | Please Hold: Building a Playable Museum Exhibit About 1993 Game Support | Paris Buttfield-Addison |
| full | 3:45 PM | Hack: The "Lost Roguelike" | Dan Stormont and Michael Howk |
| social | 4:30 PM | social time | |
| full | 5:00 PM | Roguelike, more like Roguedyke: A queer Reading of Traditional Roguelike Conventions | Alexandra Leonhart |
| lightning | 5:30 PM | Roguelike Run Variety: Balancing Intra and Inter | Tim Keenan |
| lightning | 5:45 PM | The Art of the Long-form Roguelike Run: The Nuzlocke | Stella Vermilion |
| lightning | 6:00 PM | The Decades-Long Design Experiment That Escapes Permadeath and Finds a New Form Every Run | slashie |
| social | 6:15 PM | social time | |
| social | 7:00 PM | space closes |