Roguelike Celebration: 2026

Celebrate the rich history and inspiring future of roguelikes with streamed talks and more in our own custom-built roguelike social space!

Roguelike games have been part of gaming culture for over 30 years and they have a deep and special place in our hearts. Over the last six years hundreds of roguelike fans got together to celebrate these games and their rich history and now we're ready to do it again - virtually! We loved getting together and celebrating - so this year we're holding a two day conference to get as many roguelike fans as we can into one virtual place.

Once again, we’re hosting this year’s conference in our own custom game chat space. All you’ll need to attend Roguelike Celebration is a web browser!

If you didn't attend last year's event you can read all about it on our website.

The conference will take place on October 17 and 18 virtually. Times listed on this page are in Pacific Daylight Time (UTC -7:00).

All talks will be live-streamed on Twitch and YouTube Live; a ticket gets you additional access to our custom social space! Speaker Q&A, breakout rooms, and unconferencing happen exclusively in the social space.

Full schedule and speaker information will be released soon our website!

Tickets Prices in USD

Schedule

October 17th, 2026

9:00am – 7:00pm PDT
Saturday Talks
Type Start Time (PDT) Title Speaker(s)
social 9:00 AM space opens
kickoff 9:15 AM kickoff
full 9:30 AM “Unfolding” Traps: Extending Hazards Across Time and Space Sersa Victory and Joris Dormans
full 10:00 AM The City, The Street, The Lens: Perspectives on Building and Appreciating Generative Systems Mike Cook
lightning 10:30 AM Corrupted Databases - Building an (In)finitely Repeatable Logic Puzzle in a Discord Bot Bjarke Alexander Larsen
lightning 10:45 AM Spaces for Contemplation: Procedural Generation as a Tactic for Nonlinear Narrative in Art Chelsea Thompto
social 11:00 AM social time
full 11:30 AM it's standing right behind you: interface games as metaleptic convergences g blekkenhorst
full 12:00 PM Mazes: Are we lost yet? Andrew Plotkin
full 12:30 PM Dungeons, digging, and wells - the gamers yearn for the mines. This is a retrospective of video game holes. Everest Pipkin
social 1:00 PM social time
full 1:45 PM Found (Mathematical) Objects: Generative Beats Without AI/ML Paul Hembree
full 2:15 PM Some Quite Fantastic Shapes: Procedural Narrative & Terry Riley’s In C Matt Carney
social 2:45 PM social time
lightning 3:15 PM Totally Not a Roguelike Deckbuilder David Dunham
lightning 3:30 PM Coin Flips, Violence and Spreadsheets: the binomial distribution in Fire Emblem: Three Houses Johnathan Pagnutti
full 3:45 PM making sudoku poems using tools droqen
social 4:15 PM social time
full 4:45 PM Exploring the Monte Carlo Forest: Using MCTS to balance your game and enlighten your monsters Lachlan Kingsford
lightning 5:15 PM Modular Motivations: Building Reactive Roguelike NPCs Nathan Savant
social 5:30 PM social time
unconferencing 6:00 PM unconferencing
social 7:00 PM space closes

October 18th, 2026

9:00am – 7:00pm PDT
Sunday Talks
Type Start Time (PDT) Title Speaker(s)
social 9:00 AM space opens
kickoff 9:15 AM kickoff
lightning 9:30 AM Stealing roguelike mechanics from Microsoft Word Nick Bush
lightning 9:45 AM Baseball Is a Roguelike (no, really) Nick Cummings
full 10:00 AM Roguelike Design = Instructional Design: Connecting Procgen and Pedagogy Gillian Smith
full 10:30 AM Localizing Caves of Qud Brian Bucklew and Corey Frang
social 11:00 AM social time
unconferencing 11:15 AM unconferencing
social 12:15 PM social time
full 1:15 PM Cellular automata in Roguelikes Scott Anderson
full 1:45 PM Hubris, Bluffing, and Large Numbers: Exploring Push Your Luck Nic Tringali
full 2:15 PM Kitbashing & Databending for Proc-Gen Tyler Coleman
social 2:45 PM social time
full 3:15 PM Please Hold: Building a Playable Museum Exhibit About 1993 Game Support Paris Buttfield-Addison
full 3:45 PM Hack: The "Lost Roguelike" Dan Stormont and Michael Howk
social 4:30 PM social time
full 5:00 PM Roguelike, more like Roguedyke: A queer Reading of Traditional Roguelike Conventions Alexandra Leonhart
lightning 5:30 PM Roguelike Run Variety: Balancing Intra and Inter Tim Keenan
lightning 5:45 PM The Art of the Long-form Roguelike Run: The Nuzlocke Stella Vermilion
lightning 6:00 PM The Decades-Long Design Experiment That Escapes Permadeath and Finds a New Form Every Run slashie
social 6:15 PM social time
social 7:00 PM space closes