Roguelike Celebration: 2025
Celebrate the rich history and inspiring future of roguelikes with streamed talks and more in our own custom-built roguelike social space!
Roguelike games have been part of gaming culture for over 30 years and they have a deep and special place in our hearts. Over the last six years hundreds of roguelike fans got together to celebrate these games and their rich history and now we're ready to do it again - virtually! We loved getting together and celebrating - so this year we're holding a two day conference to get as many roguelike fans as we can into one virtual place.
Once again, we’re hosting this year’s conference in our own custom game chat space. All you’ll need to attend Roguelike Celebration is a web browser!
If you didn't attend last year's event you can read all about it on our website.
The conference will take place on October 25 and 26 virtually. Times listed on this page are in Pacific Daylight Time (UTC -7:00.)
All talks will be live-streamed on Twitch and YouTube Live; a ticket gets you additional access to our custom social space! Speaker Q&A, breakout rooms, and unconferencing happen exclusively in the social space.
Full schedule and speaker information iwll be released soon our website!
Tickets Prices in USD
Schedule
October 25th, 2025
Type | Start Time (PST) | Title | Speaker(s) |
---|---|---|---|
social | 09:00 AM | social space opens | |
kickoff | 09:15 AM | kickoff | |
full | 09:30 AM | The Roots of Roguelikes in Fantasy Fiction | Michael Brough |
full | 10:00 AM | Mixing hand-crafted content with procgen to achieve quality | Sébastien "deepnight" Benard |
lightning | 10:30 AM | Stuff: the behavioral science of inventory | Max Sahin |
lightning | 10:45 AM | Roll for Reminiscence: Procedural Keepsake Games | Florence Smith Nicholls |
social | 11:00 AM | social time | |
full | 11:30 AM | Hoist the colours! Art direction and tech art in Sea Of Rifts, a naval story generation RPG | Alex Birke, Sofie Schmidt |
full | 12:00 PM | From Code to Craft: Procedural Generation for the Physical World | bleeptrack |
full | 12:30 PM | The best genre for a non-Euclidean game | Zeno Rogue |
social | 01:00 PM | social time | |
full | 01:30 PM | Play as Procedural Generation: Oath as a Roguelike Strategy Game | Cole Wehrle |
full | 02:00 PM | Teaching Long Term Consequences in Games | Jeff Lait |
social | 02:30 PM | social time | |
lightning | 03:00 PM | A Mythopoetic Interface Reading of Caves of Qud | Ray |
lightning | 03:15 PM | Wait, No, Hear Me Out: Simulating Encounter AI in Slay the Spire with SQL | Johnathan Pagnutti |
full | 03:30 PM | Robot Karaoke Goes Electric | Jamie Brew |
social | 04:00 PM | social time | |
full | 04:30 PM | Planning and Replanning Structured Adaptive Stories: 25 Years of History | Stephen G. Ware |
lightning | 05:00 PM | Scrubbin' Trubble: The Journey to Multiplayer Roguelikery | Tyriq Plummer |
lightning | 05:15 PM | Roguelike Radio 2011-present | Andrew Doull |
social | 05:30 PM | social time | |
unconferencing | 06:00 PM | unconferencing | |
social | 07:00 PM | social space closes |
October 26th, 2025
Type | Start Time (PST) | Title | Speaker(s) |
---|---|---|---|
social | 09:00 AM | social space opens | |
kickoff | 09:15 AM | kickoff | |
lightning | 09:30 AM | Scaling the Ivory Tower | Kestrel |
lightning | 09:45 AM | Dyke sex and ennui: Generating unending narrative in 'Kiss Garden' | Ada Null |
full | 10:00 AM | We Are Maxwell's Demons: The Thermodynamics of Procedural Generators | Younès Rabii |
lightning | 10:30 AM | The Procedurality of Reality TV Design - An Overview. | Dennis Greger |
social | 10:45 AM | social time | |
unconferencing | 11:15 AM | unconferencing | |
social | 12:15 PM | social time | |
full | 01:15 PM | Picking up the Pieces: building story in a roguelike world | Paul Dean |
full | 01:45 PM | Hand-Crafted Randomness: Storytelling in Wildermyth's Proc-Gen World | Patrick Belanger, Jackson Wagner |
full | 02:15 PM | Music algorithm showcase | Nifflas |
social | 02:45 PM | social time | |
lightning | 03:15 PM | Building a Roguelike with a Tile Rewrite Language | Seth Cooper |
lightning | 03:30 PM | Anatomy of a Morgue File | Quinten Konyn |
lightning | 03:45 PM | Don’t Pick Just One: Set-Based Card Mechanics in Roguelike-Deckbuilders | Alexander King |
full | 04:00 PM | Playtesting Process for Ultra Small Teams | Brian Cronin |
social | 04:30 PM | social time | |
lightning | 05:00 PM | Sol LeWitt, Combinatorial Enumeration, and Rogue | Mark Gritter |
full | 05:15 PM | Luck be a Landlord - 10 Lessons Learned | Dan DiIorio |
full | 05:45 PM | The Form and Function of Weird Li'l Guys: Procedural Organism Generation in a Simulated Ecosystem | Liza |
social | 06:15 PM | social time | |
social | 07:00 PM | space closes |